using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public static class TextSpriteNames {

	public const string statPenetration = "<sprite name=\"statPenetration\">";
	public const string statClipSize = "<sprite name=\"statClipSize\">";
	public const string statBounce = "<sprite name=\"statBounce\">";
	public const string statRecoil = "<sprite name=\"statRecoil\">";
	public const string statReloadTime = "<sprite name=\"statReloadTime\">";
	public const string statShotDelay = "<sprite name=\"statShotDelay\">";
	public const string statEnergyConsumption = "<sprite name=\"statEnergyConsumption\">";
	public const string statDamage = "<sprite name=\"statDamage\">";
	public const string statProjectileSize = "<sprite name=\"statProjectileSize\">";
	public const string statInaccuracy = "<sprite name=\"statInaccuracy\">";
	public const string statProjectileTime = "<sprite name=\"statProjectileTime\">";
	public const string statProjectileCount = "<sprite name=\"statProjectileCount\">";
	public const string statProjectileSpeed = "<sprite name=\"statProjectileSpeed\">";
	public const string statAmmoConsumption = "<sprite name=\"statConsumption\">";
	public const string statBurstDelay = "<sprite name=\"statBurstDelay\">";


}
